ABOUT

Concept Artist and 3D Generalist focused on Character Designs and ArtI am an illustrator and currently studying 3D animation is SAE University, Dubai. I am proficient in 3D sculpting, modeling, texturing, and rendering, and quite flexible for the animation pipeline of pre-production, production, and post-production. I am open to learn more tools to enhance my works and improve my skills.I decided to focus more on Character Art in every aspect, I am passionate in creating concepts and designs as illustrations. I am also skilled at bringing these 2D designs into 3D models and am aware of the process of making them animation ready and functional.I've been doing digital art for over 5 years now, creating original works, fanarts, and simple animations and sharing them online. I decided to take it to the next level and learn 3D animation, I am open to learning new things, and taking opportunities. I am also experienced in team leading and direction for all of my group projects. I can easily adapt to new environments and willing to take feedback or criticism to better my abilities as an artist.

You can contact and find me here!

email: [email protected]
Instagram: @max_eera
Interested in:
Freelance | Internships
Available to work

2D Artworks [click image to view folder]

Character Concept Designs

Illustration Works

Illustrations for Group Projects (Click image to view project)

Other Works: Character Concept

Other Works: illustrations

Illustrations for University Group Project: Aruine

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Illustrations for University Pair Project: Experiment 1848

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Concept Art for University Group Project: House of Memories

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3D works (model, texture, and render)


Logo Animation for Official Dance Group HRZN

Description: Collaboration work with HRZN for the release of their new logo.
Softwares Used: 3Ds Max - Vray Render, Unreal Engine


3D Character for University Group Project "Aruine"

Description: Character made to be functional for short animation film Aruine that I also directed and did post production.
Softwares Used: Zbrush, Blender, 3Ds Max, Substance Painter, Unreal Engine

Find the full project below:


3D Character for University Group Project "Experiment 1848"

Description: Character made to be functional for short cinematic Experiment 1848, character does looping idle animation
Softwares Used: Zbrush, 3Ds Max, Substance Painter, Unreal Engine

Find the full project below:


3D Character Specialization Project for University

Description: Character sculpt non-functional and polypainted. Design intention of a villain demon for a game.
Softwares Used: Zbrush, Marmoset Toolbag


3D Environment Concepts for University projects

Compositing Projects I've done

I am also quite skilled in video editing, including compositing and motion graphics


COMPOSITING SHOWREEL