ABOUT

2D illustrator | 3D Generalist
I specialize in character design and 3D modeling.
I am creative and versatile, with a passion for visual storytelling and world-building. I specialize in developing compelling visual concepts—characters, environments, and props—from initial sketches to polished 3D assets, helping bring ideas to life for games, film, and interactive media.
My skill set spans modeling, texturing, lighting, animation, and rendering, ensuring both artistic vision and technical quality in every project.
Adept at collaborating across disciplines, I thrive in dynamic teams, adapting quickly to new challenges and delivering high-quality visuals that meet both creative and production goals
Find me on Instagram: @max_eera

Proficient on these softwares:

You can contact and find me here!

email: [email protected]
Instagram: @max_eera
Interested in:
Freelance | Full Time
Available to work

Character Concept Designs

Illustration Works

Illustrations for Group Projects (Click image to view project)

Other Works: Character Concept

Other Works: illustrations

Illustrations for University Group Project: Aruine

Find the full project below:

Illustrations for University Pair Project: Experiment 1848

Find the full project below:

Concept Art for University Group Project: House of Memories

Find the full project below:

3D works (model, texture, and render)


Logo Animation for Official Dance Group HRZN

Description: Collaboration work with HRZN for the release of their new logo.
Softwares Used: 3Ds Max - Vray Render, Unreal Engine

3D Render Backdrop for Event

Description: 3D render for a backdrop for client event, Bridgerton themed. Kitbashed from online sources
Softwares Used: 3Ds Max - Vray Render,


3D Character for University Group Project "Aruine"

Description: Character made to be functional for short animation film Aruine that I also directed and did post production.
Softwares Used: Zbrush, Blender, 3Ds Max, Substance Painter, Unreal Engine

Find the full project below:


3D Character for University Group Project "Experiment 1848"

Description: Character made to be functional for short cinematic Experiment 1848, character does looping idle animation
Softwares Used: Zbrush, 3Ds Max, Substance Painter, Unreal Engine

Find the full project below:


3D Character Specialization Project for University

Description: Character sculpt non-functional and polypainted. Design intention of a villain demon for a game.
Softwares Used: Zbrush, Marmoset Toolbag


3D Environment Concepts for University projects

Compositing Projects I've done

I am also quite skilled in video editing, including compositing and motion graphics


COMPOSITING SHOWREEL